Skip to content
Krismo Contact
Devils Carnaval — 3D commercial piece for Casillero del Diablo
Noelle from Black Clover — character sculpt
Natiruts — character rigging and animation
Asta from Black Clover — 3D figure

KM / 26

18+ years in the craft

3D · Motion · Code

  • Art direction
  • 3D generalist
  • Motion & broadcast
  • Virtual production
  • Software development

Eighteen years crafting immersive experiences for TV and brands — now building the tools to make them myself, too.

See what I do →

Why this exists

Most of the craft goes unseen. I show the work behind the frame.

A commercial is a sculpt, a rig, a lighting pass and a render farm. A broadcast opener is a board, a style frame and three weeks of iteration. None of that fits in a reel.

So this site opens the process: the pipelines, the tools I wrote to survive deadlines, and the real-time scenes that now replace what used to take a week of rendering.

If you are hiring for 3D, motion, virtual production or the engineering around them — this is the whole picture, not the highlight reel.

Selected work

Eighteen years, a few of them.

Devils Carnaval — 3D commercial piece built from the sculpt up — ZBrush, Substance Painter and Cinema 4D.

Casillero del Diablo / Vulka

2023

Devils Carnaval

3D commercial piece built from the sculpt up — ZBrush, Substance Painter and Cinema 4D.

  • Commercial
  • 3D
  • Art direction
Natiruts — Character rigging and animation, chasing a smoother pipeline end to end.

Zeropontodois

2022

Natiruts

Character rigging and animation, chasing a smoother pipeline end to end.

  • Music
  • Rigging
  • Animation
Noelle — Black Clover — From first blockout to a finished print, with every pass solved in between.

Personal

2024

Noelle — Black Clover

From first blockout to a finished print, with every pass solved in between.

  • Personal
  • 3D printing
  • Character
He-Man — A tribute to Masters of the Universe, and to the childhood that started all this.

Personal

2023

He-Man

A tribute to Masters of the Universe, and to the childhood that started all this.

  • Personal
  • Character
  • Lighting
La Noche Es Nuestra — Opening titles and broadcast package for the show, from boards to final grade.

Turner CHV

2021

La Noche Es Nuestra

Opening titles and broadcast package for the show, from boards to final grade.

  • Broadcast
  • Motion
  • Titles
Active Kids — Educational 3D segments pushing kids to move, against childhood obesity.

Universidad de Concepción

2021

Active Kids

Educational 3D segments pushing kids to move, against childhood obesity.

  • Education
  • 3D
  • Animation
Asta — Black Clover — My first fully realized 3D figure — Asta's first transformation.

NFT

2022

Asta — Black Clover

My first fully realized 3D figure — Asta's first transformation.

  • NFT
  • Character
  • Sculpt
Ö-61 — Snake, barrel and tattoo work for a wine spot — all the parts nobody credits.

3D support

2022

Ö-61

Snake, barrel and tattoo work for a wine spot — all the parts nobody credits.

  • Commercial
  • 3D support
  • Lookdev

Eight of thirty. The full archive lands in the next pass.

What I do

Five disciplines, one pipeline.

They are not separate services. A broadcast piece leans on the sculpt, the sculpt feeds the real-time scene, and the tool that batches it is something I wrote.

  • 01

    Art direction & 3D

    Character modeling, texturing and lighting for commercials and broadcast. Eighteen years of sculpting, from a blockout to a print-ready figure.

    • ZBrush
    • Cinema 4D
    • Redshift
    • Maya
    • Substance Painter
    • Marvelous Designer
  • 02

    Motion & broadcast design

    Openers, channel branding and VFX for television — from the Brazil World Cup and COP25 to commercials aired on ABC, TBS, GLOBO and BBC.

    • After Effects
    • Cinema 4D
    • Premiere Pro
    • Houdini
  • 03

    Virtual production

    Real-time scenes built to be driven live: virtual sets, data-driven graphics and camera-ready environments that run inside the engine.

    • Unreal Engine 5
    • Blender
    • Niagara
    • Blueprints
  • 04

    AI image & video pipelines

    Generative pipelines I build and run on my own hardware — not prompts in a web app. Image to video, batch jobs, QA passes and reproducible output.

    • ComfyUI
    • Krea 2
    • Wan 2.2 I2V
    • Python
  • 05

    Software engineering

    Tools for the work itself: render pipelines, plugins that drive the apps I use every day, and the sites and systems around them.

    • Python
    • TypeScript
    • React
    • Astro
    • MCP servers

About me

A lifetime of creation, now with engineering attached.

Eighteen years shaping characters, worlds and brand sequences for television and agencies. Freelance work on projects like the Brazil World Cup and COP25, with pieces aired on ABC, TBS, GLOBO and BBC.

I teach 3D modeling and texturing at Instituto Profesional IPP, and I'm studying Computer Engineering — not to leave the craft, but to build the pipelines, plugins and real-time systems the craft runs on. These days a job rarely ends in a render: it ends in a tool that makes the next one faster.

Featured on

  • ABC
  • TBS
  • GLOBO
  • BBC
  • FIFA
  • COP25

Let's work together

Got a project in mind?